With this tool you can use a reference object to control zones of higher or lower fragment concentration, e.g. for defining impact areas.
Quick Start
The mode of operation is easy:
- Add the object you want to break into pieces.
- Create a reference object and position (W key), rotate (E) and scale (R) it.
- The two objects should overlap/intersect.
- Select the object you want to break apart.
- Object Dynamics shelf > Voronoi By Steering Geometry
- Add the reference node to “Steering geometry”, complete the UI's input fields, press “OK”.
The original object is kept and the fragments are grouped under a → MultiBody. If you do not need them any longer the steering and the original object can be deleted.
Jump to
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Voronoi (A)
Rough number of pieces
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This option only works with a → MultiBody. When enabled RealFlow treats the MultiBody's individual objects as one object and you will see a propagating pattern.
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With this option it is possible to store the fragments of the zones with higher and lower concentration as two individual → “MultiBody” “MultiBody” nodes.