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What is "Caronte"?

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You need to make sure that they have a force daemon applied to them, e.g. gravity. Furthermore, you have to specify whether the node is an active, passive, or soft body under the object's Node Params > Node > Dynamics
Why have the properties for my rigid/soft bodies not been saved?
RealFlow has a format named BDC (body cache) which saves the dynamics properties for each object. This BDC format must be activated in "Export Central" (F12).
There is a body in my scene with very high elasticity (or friction) which is behaving as if these settings were low. Why is this?

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Can the MultiJoints work with MultiBodies?

Yes. This is of particular importance with pre-fractured objects, for example.

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