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- Choose an appropriate channel from the drop-down menu.
- Adjust the channel's colours with the "Particle range color" → gradient and the "Min | Max range" values under → "Display".
- Start the render, e.g. with → "Maxwell Interactive" ("FIRE" button in the "Render" shelf).
- Here you will find a complete workflow description: → "Quick Start Workflows - How to Render Channel DataChannel Rendering".
Multipoint
With this option RealFlow adds new particles at render time to boost spray and foam clouds. The value determines the number of extra particles that will be created per existing particle. An example:
- Let's say you have a low-resolution fluid simulation with 50,000 particles.
- Now you enter a value of 10 and RealFlow will add 10 x 50,000 new particles to the render.
Please visit the → “Quick Start Tutorial - Foam Rendering” where you will learn how to use the “MultiPoint” feature.
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- “Constant radius” uses the “@ Radius factor” parameter for scaling the particles.
- “Use particle radius” reads out the particles' radius channel and multiplies it with “@Radius factor”. Some particle types (→ Dyverso, → HyFLIPHybrido core fluids) do not provide a radius channel and here only “@ Radius factor” will be applied. The best results can be achieved with → HySPH secondary elements.
@ Radius factor
This value determines the final size of a particle when being rendered. There is a close connection to “Radius mode”, so please take a look at this parameter description as well. This value is given in metres.