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"Waterline" always requires an existing core fluid simulation.

This emitter creates particles on top of the HyFLIP the Hybrido core fluid in areas around an attached object. "Waterline" works well for all conditions where you need more foam particles around moving or static objects. Only “k” daemons  can be used in conjunction with this type.

For a workflow description visit the → "Waterline" tutorial.



Quick Start

The image above is the result of a quick start tutorial:

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