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In the viewport, the daemon appears as a line of points. Each time you select a layer, a different segment is displayed, indicating its zone of influence. All parameters should be adjusted with the settings under “Layered Vortex”, because they directly affect the forces. We recommend enabling the “Show field” option under Node Params > Display Force Field for a visual representation of the daemon's forces.
Affect
With “Force” it takes a little time to display the daemon's full influence and the result is a curved stream of particles. “Velocity” directly affects the particles from the very beginning without any delay or acceleration, and you will get a linear particle stream. “Velocity” is not available for rigid/soft bodiesThere are two options:
- "Force" accelerates the particles and they become faster and faster as long as the force is acting on them.
- “Velocity” only works with particles and adds the daemon's "Strength" value to a particles speed. The resulting peak velocity remains constant during the simulation.
An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.
Num layers
The vortex layers are created between the viewport gizmo's points: the three default points indicate two layers. Increase or decrease the value to add or remove layers. You can browse through the layers with “Current layer. Each layer is represented by a line and a small vortex icon.
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