RealFlow does not only provide a convenient method to create plain previews from the viewports, but also to render images and movies in studio quality. With FIRE you can evaluate the look of a scene together with materials and a physically correct lighting system in realtime:
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This field is only available when “Material” is set to “From File”. With a click into the empty field you can load any valid MXM file.
@ Material shininess
This parameter is only available with “Material” set to “From Node”. Increasing this parameter creates stronger specular reflections and highlights. with very high settings you will get a mirror-like look and the original colour vanishes. Accepted values range from 0 to 100.
@ Material roughness
This parameter is only available with “Material” set to “From Node”. Higher settings will blur the specular highlights. Please avoid exaggerated settings. Accepted values range from 0 to 100.
UV channel
Particle attributes like velocity can be rendered:
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With this parameter you can define a zone around an existing particle where the new particles are created. “Dispersion” is given in metres. A good starting value is close to the used “Radius” parameter.
Radius mode
You have two options:
- “Constant radius” uses the “@ Radius
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- factor” parameter for scaling the particles.
- “Use particle radius” reads out the particles' radius channel and multiplies it with “@Radius factor”. Some particle types (→ Dyverso, → HyFLIP) do not provide a radius channel and here only “@ Radius factor” will be applied. The best results can be achieved with → HySPH secondary elements.
@ Radius factor
This value determines the final size of a particle when being rendered. There is a close connection to “Radius mode”, so please take a look at this parameter description as well. This value is given in metres.