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  • Under "File" load a RGB image; greyscale maps are not supported.
  • Choose, which channel you want to use. Your selection is displayed in the canvas.
  • The darkest pixel uses the value from "Min. value"; the
  • The brightest pixel uses the value from "Max. value".
  • The other Other grey scales use interpolated values between "Min. value" and "Max. value".

 

 

If you work with image sequences (movie formats are not supported) the following parameters are also relevant:

  • The image sequences can be limited to a range between "Min. frame" and "Max. frame",
  • With "FPS ratio" the sequence is synchronized with the scene's current FPS rate.
  • "Offset" will shift the sequence's start to the given frame.

 

You can, for example, create a river bed with low “Particle Friction” in areas where the water flows, while outside areas have higher friction. All this can be painted to a map and projected onto your landscape model, but please make sure that imported objects carry correct UV coordinates. Animated texture sequences are supported as well. To make the used map or image sequence visible in RealFlow’s viewport please go to

Node Params > Display > Texture > [ Map type ]