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Calm and even fluid surfaces are required in many situations. A common approach is to use a → Dyverso or → standard particle fluid “Fill Object” emitter to create a fluid volume. But, once you add a → “Gravity” daemon the fluid collapses and sloshes heavily. To avoid this, follow these steps:

  • Create your setup and → lock the timeline.
  • Simulate until the fluid is halfway settled.

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  • Enter the values as shown below.
  • Create → animation keys for “Max speed” and “Strength” by clicking on the small circles – they turn red.

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  • Stop the simulation.
  • Create another initial state.
  • Delete the “k Speed” and “Drag Force” daemons or → deactivate them (“red rocket” icon).

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