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Please take a look at the → “Maxwell Render” chapters for more information about our built-in render engine.

 

 

Renderable

There are three options:

  • Same as display”. If the node is visible in the viewport then it will be rendered.
  • Yes”. The node will be visible in the preview regardless of its viewport visibility.
  • No” hides the node regardless of its viewport visibility.
Material

Here are the menu's entries:

  • From Node”. Maxwell will take the colour from the “Node” panel's “Color” parameter.
  • “From File” lets you load an external MXM material file.
  • Choose one of the predefined and ready-to-use materials.
@ Material File

This field is only available when “Material” is set to “From File”. With a click into the empty field you can load any valid MXM file.

UV channel

Particle attributes like velocity can be rendered:

Multipoint

With this option RealFlow adds new particles at render time to boost spray and foam clouds. The value determines the number of extra particles that will be created per existing particle. An example:

  • Let's say you have a low-resolution fluid simulation with 50,000 particles.
  • Now you enter a value of 10 and RealFlow will add 10 x 50,000 new particles to the render.
  • Please visit the → “Quick Start Tutorials - Foam Rendering” where you will learn how to use the “MultiPoint” feature.
Dispersion

With this parameter you can define a zone around an existing particle where the new particles are created. “Dispersion” is given in metres. A good starting value is close to the used “Radius” parameter.

Radius

Particles are rendered as spheres and here you can determine their radius in metres.