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This emitter creates particles and moves them through a force field along a customizable path. The path can be created in RealFlow's viewport directly, imported as a → SVG, or copied from an already existing → spline node. The spline's viewport representation is controlled with the → “Display Spline” panel. We also recommend enabling the → “Display Force Field” option for a realtime view of the daemon's forces.

 

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Affect

With “Force” it takes a little time to display the daemon's full influence and the result is a curved stream of particles. “Velocity” directly affects the particles from the very beginning without any delay or acceleration, and you will get a linear particle stream. “Velocity” is not available for rigid/soft bodies.

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Here the particles' initial speed is defined in metres per second. Higher values will generate more particles per frame. Faster particles act with stronger forces on other particles or objects. The number of emitted particles also depends on your → “Resolution” Resolutionsettings. A value of 0.0 disables the emission of particles.

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A click on this button enables the “Edit” mode, indicated by a yellow frame around the viewport. While in “Edit” mode you are able to move (Rkey) the control points and their handles. You also have access to a selected point's individual “@ CP” settings. Please read the → “Quick Start Workflows - Drawing and Editing Splines” chapter to learn how to shape splines.

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