This panel is only visible with a → RealWave object existing in your scene and is used to control the behaviour of waves, created by an object.
Body type
“Closed” types are actually all 3D objects, such as boats, spheres or characters. “Open” types are thin like tree leaves or sheets of paper.
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By default, an object is always connected to RealWave’s → “Object “Object interaction global” global” settings, where the basic interaction between objects and the RealWave surface are defined. If there are further → “Object interaction” “Object interaction” deformers attached you can select one of them for individual adjustments.Please visit → “Quick Visit → “Quick Start Tutorials – - RealWave-Object Interaction” Interaction” for a workflow description.
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This parameter creates a circle-shaped area with a gradient around the object. The gradient acts like a shore, where the water becomes more and more shallow. Waves can refract within these zones and generate realistic surface structures. “Coast distance” can only be seen with activated flat shaded mode (99 key). This value is given in metres.
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Objects can also contribute to foam-maps. To activate this feature, the RealWave mesh’s “Calculate texture” → “Calculate texture” option must be set to “Yes” and “Texture strength” to a value greater than 0.0.
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By pressing this button, RealFlow automatically adjusts the correct mass of an object → active rigid body object or → MultiBody to make it swim or float.