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The creation of foam and spray from particle simulations is an often-used approach. RealWave provides two common approaches to generate this type of fluid:Python scripting and RealFlow's “Graphs” system. In this example you will learn how to create spray particles from a turbulent fluid with the “Filter” daemon.

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The result of the tutorial. The image has been rendered with RealFlow's implementation of Maxwell Render and the "MultiPoint" option to create more foam particles.

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