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  • Add > Objects | Hybrido | Daemon
  • RealFlow nodes can be moved, scaled, and rotated with the W, R, and E keys.
  •  Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve
  •  Viewport perspective is changed with the 1, 2, 3, and 4 keys.
  •  Shading modes are toggled with the 7, 8, 9, and 0 keys.

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  • Add the first “Cube” node, scale it to 20 x 8 x 7.5 metres. “Cube01” acts as a container to include the fluid. If your axis setup is not YXZ (see "Preferences - General") then the scale is 20 x 7.5 x 8 metres.

  • Add the second “Cube” node, scale it to 2.5 x 6.0 x 6.5 (2.5 x 6.5 x 6.0) metres. This object will serve as the Hybrido fluid emitter. Place it somewhere inside “Cube01”.

  • The tyres and oil barrels can either be created inside your 3D program or downloaded from a 3D model resource site. The best workflow is to save the tyres with the platform-independent Alembic format. Alternatively, the nodes can be exported in SD format using the connectivity plugins. Export these models to the RealFlow project's “objects” folder.

  • Import the tyres and oil barrels with Ctrl/Cmd + I. If necessary, reposition these models. Please note that you have to unlock them first with the objects' “SD ↔ Curve” button.

  • Reposition “Cube02” if necessary.

  • Add the “Gravity” daemon.

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The number of splash particles depends on various parameters. They are located in the “Splash Creation” panel under “Node Params”. You have to play with these settings to get a satisfying amount of particles and the desired behaviour. For more information about their meaning, please take a look at the “HySPH - Splash” chapter. Here are the settings used for the image above:

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