Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

A sloshing fluid and its relaxed state created with the method described here.


Please All scene elements can be added from RealFlow's “Edit” menu:

Add > Emitters | Objects | Daemons

  • RealFlow nodes can be moved, scaled, and rotated with the WR, and E keys.

  • Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve

  • Viewport perspective is changed with the 1, 2, 3, and 4 keys.

  • Shading modes are toggled with the 7, 8, 9, and 0 keys.


The Relaxation Process

To create a calm and even surface, please follow these steps:

  • Start the simulation without the influence of the “k Speed” daemon.

  • Fill the object until the desired water level has been reached and let the simulation run for a few more frames.

  • Set the emitter's “Speed” parameter to 0.

  • Create an initial state and activate “Reset To Initial State”; reset the scene.

  • Add/Or activate the “k Speed” daemon.

  • Set “Limit & Keep” to “Yes”.

  • Create two animation keys for “Max speed” with values of 1.0 (frame 0) and 0.01 (frame 200)

  • Simulate. At frame 200 the fluid should be calm and relaxed.

  • Create a new initial state for your final simulation (see below).

 

An initial state can be created saved easily:

  • Make an initial state with the “Make Initial State” button Node Params > Initial State > Make Initial State.
  • Set “Use Initial State” to “Yes”.
  • Activate the “Reset To InitialState” option with a click on the triangle next to the “Reset” button.
  • Optional: backup your previous data or apply a new export name for the emitter.
  • Reset the scene to load the initial state at frame 0 (or any other specified frame).
  • Simulate, using the initial state.

...