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Add > Emitters | Objects | Daemons

  • RealFlow nodes can be moved, scaled, and rotated with

    the

    the W, R,

    and

    and E

    keys

     keys.

  • Imported objects from SD files have to be unlocked before they can be transformed

    with

    with Selected object > Node Params > Node > SD ↔ Curve

  • Viewport perspective is changed with

    the

    the 1, 2, 3,

    and

    and 4

    keys

     keys.

  • Shading modes are toggled with

    the

    the 7, 8, 9,

    and

    and 0

    keys

     keys.

The Setup

  • Start with the “Sphere” and “Cylinder” nodes, and arrange them randomly.
  • Change the cylinder's length to a value around 4.
  • The “Cube” node serves as a ground object.
  • Add a “Linear” emitter and rotate it by 90 degrees so that its emission direction is parallel to the X axis.
  • Linear01 > Linear > Height > 10.0 (or greater)
  • Linear01 > Linear > Length > 32.05



The “Elastics” Type Parameters

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