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The glass node must be modelled in your 3D application and imported to RealFlow. Good exchange formats are Alembic (ABC) and RealFlow's native SD. The other elements can be added from RealFlow's “Edit” menu:

  • Add > Emitters | Daemons | Objects
  • RealFlow nodes can be moved, scaled, and rotated with the WR, and E keys.

  • Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve

  • Viewport perspective is changed with the 123, and 4 keys.

  • Shading modes are toggled with the 789, and 0 keys.

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Since wetmaps are a property of an object you will find the appropriate feature in the glass node's settings:

  • Node Params > Texture > WetDry texture > Yes

This action unlocks the parameters below and the object in the viewport should turn black. If this does not happen, please activate this feature under the object.

  •  Display > Texture > WetDry

Here's a short description of the wetmap feature's parameters:

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