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A texture adds realism to a rendered image, because it is an objects “Id” and we can recognize specific properties of this object just by evaluating the surface texture: metal, wood, plastic, stone... Another method of describing surface is the use of shaders. They simulate the physical characteristics of an object's surface or its “inner life”, for example volumetric or SSS shaders. RealFlow supports both types – textures and shaders, but the latter one is only available with the integrated Maxwell Render engine. Here, we want to talk about textures exclusively.


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Objects with proper UV coordinates.

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If the maps is not visible, please follow the steps described above under “Property Maps”. A complete description of the “Load Texture for Parameter” window's parameters can be found here under "Mapped Parameter".

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