The creation of foam and spray from particle simulations is an often-used approach. RealWave provides two common approaches to generate this type of fluid:Python scripting and RealFlow's “Graphs” system. In this example you will learn how to create spray particles from a turbulent fluid with the “Filter” daemon.
The result of the tutorial. The image has been rendered with RealFlow's implementation of Maxwell Render and the "MultiPoint" option to create more foam particles.
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