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  • 1 “RealWave” object
  • 3 “Cube” nodes
  • 1 “Gravity” daemon


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A buoy on an endless ocean rendered with Maxwell Render. The buoy is tied to its position with a MultiJoint.

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All scene elements can be added from RealFlow's “Edit” menu:

  • Add > RealWave | Objects | Daemons

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  • RealFlow nodes can be moved, scaled, and rotated with the the W, R, and and E keys keys.
  • Imported objects from SD files have to be unlocked before they can be transformed with with Selected object > Node Params > Node > SD ↔ Curve
  • Viewport perspective is changed with the the 1, 2, 3, and and 4 keys keys.
  • Shading modes are toggled with the the 7, 8, 9, and and 0 keys keys.

The Setup

  • Add a RealWave surface (there cannot be more than one RealWave node in a scene).

  • Rescale the surface to your needs with the R key or the parameters under Node Params > Scale. The surface should be a squared mesh.

  • Right-click on the “RealWave01” node and choose Add Wave > Fractal

  • Add a “Gerstner” modifier

  • Create three cubes and change their vertical scale to values of 2.0, 2.5, and 3.0 (Node Params > Node > Scale)

  • Spread the cubes randomly over the RealWave mesh with the W key and shift them downwards so they intersect the wave surface. About 2/3 of the cubes should be above the water level.

  • Add a “Gravity” daemon.

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  • Select the first cube.

  • Node Params > Node > Dynamics > Active rigid body

  • Node Params > Rigid body > @ mass > 500.0

  • Repeat the steps above for the remaining cubes

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