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If you want to keep a gap between the object and the wet particles you can define an offset here. The value is given in RealFlow unitsmetres [s].

Emission rate

When you take a look at the emitter's “Particles” panel you will see that it lacks a “Resolution” parameter, because with “Dumb” particles, “Emission rate” is used to create particles. For “Liquid” particles the “Resolution” parameter is still available. The value you enter here is the number of particles which are created per second per cubic metre.

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With this parameter it is possible to avoid regular patterns and increase the number of wet particles. New particles will be created within the given value around the source particle. This parameter is measured in metres [m].

Secondary splash

Sometimes, grid fluid simulations do not have enough splash particles, especially at lower resolutions. To generate more splashes, this option can be activated and new particles will be created when a splash particles enters the core fluid. When this option is active, the following two parameters will be unlocked.

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