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  • You have to assign a → "Collider" tag to the object you want to make wet. 
  • The tag provides the parameters to control the map's quality and drying effects. 
  • RealFlow | Cinema 4D's wet maps are always squared.
  • To see the maps at simulation time, go to the material's "Editor" tab and enable "Animate Preview".
  • Wet maps will be → cached together with the particle simulation. Then it is possible to post-process , and reapply the maps.

Follow these steps:

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  • Attach the material to the object.
  • To see the maps at simulation time, go to the material's "Editor" tab and enable "Animate Preview":

 

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Improving Quality

The object's → "Cell Size" value determines the quality of the fluid-object interaction. If you can see gaps between particles and surface decrease this value:

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