RealFlow | Cinema 4D is able to read an object's UVW coordinates for applying textures or creating wet-dry maps. If the UVW coordinates are wrong or not present you will not get the expected results and the calculation of wet-dry maps might fail. Here is some more information on them:

Follow these steps:

 

 

 

 

 

Improving Quality

The object's → "Cell Size" value determines the quality of the fluid-object interaction. If you can see gaps between particles and surface decrease this value:

 

 

It is possible to change the wet marks' colours:

Results

Here you can see a screenshot from a simulation and a cached map: