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- "Camera" contains the path of the camera's SD file.
- "Objects" contains the path of object SD file.
- "Missing Objects" defines the import behavior for objects which are not present in the scene.
- "Skip" does not load any of the missing objects.
- "Create/Load" adds SD objects which are not present in the scene. The plugin will search in the selected "Object Folder" for "[object_name].lwo" file first. If it exists it loads the object from the hard disk. When no object file is present then it writes out an LWO file to the "Object Folder" and loads it.
- "Create" adds SD objects which are not present in the scene. It forces LightWave to write out an LWO file for each object to the "Object Folder". When the file already exists the plugin will overwrite it.
- "Object Folder" is the path of the directory where the LWO files of the missing objects will be generated. It can only be set when "Missing Objects" is set to "Create/Load" or "Create".
- "Add Texture" loads SD objects with texture data.
- "Invert Normals" inverts the polygon normal vectors of the imported objects. This option is useful for RealWave objects.
- "Create Motion Keys" adds keys for each frame of the animation.
- "Edit" opens the "RF SD Animation" plugin interface of the selected object.
- "Import: adds " adds the selected camera and/or objects to the scene.