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Cinema 4D provides a fully-featured cloth solver, and there are some 3rd party products available. Since a cloth simulation is a “Point Level Animation” where individual vertices are displaced, the export process requires the plugin's “vertex” option. The best way is to cache the cloth's PLA data:

  • Make the objects you want export editable.
  • Cloth Tag > Cache > Enable “Cache Mode”
  • Calculate Cache


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  • Plugins > RealFlow > RealFlow SD Exporter
  • Add the cloth object to “Exported Objects”.
  • Activate the cloth object's “vertex” option.
  • Define animation range, file name and path.
  • Export the objects.

 

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With deformable soft bodies the workflow is exactly the same. First, cache the body's vertex displacement and export everything with the plugin's “vertex” option.

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