This approach uses two materials. First, a “RealFlow Mesh Importer” plugin is required where the sequence can be loaded. The vertex maps are generated automatically when you start scrubbing the timeline. With MD files you have the greatest choice, assuming that you have exported the appropriate channels with your mesh. Weight maps are only available for BIN and MD files.
- Create two materials, e.g. a white and a blue one – you will also find these colours in a particle emitter's “Display” panel in RealFlow. The settings there are responsible for the particle simulation's colours, and we want to achieve a similar look here.
- Attach the materials to the mesh node, but be careful, because the order is important: blue represents the lowest value, white the highest one. So, start with blue, followed by white.
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