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- provides settings like "Cell Size" or "Collision Geometry Detail"
- lets you define whether the object should be solid inside or outside or if it is a single-sided shell
- should also be applied if you want to use an object as a filling container or as a mask to delete particles.
To apply a "RFColliderRFVolume" follow these steps:
- Add an object and keep it selected.
- Go to Modify > World-Space Modifier > RFVolume (WSM).