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"Friction" can be controlled through bitmaps and shaders→ textures.
Bounce
A value of 0.0 creates perfect elasticity, while higher settings make the particles lose appropriate amounts of their energy. The maximum value is 1.0.
"Bounce" can be controlled through → textures.
Sticky
It can be seen as a “glue factor” to make particles stick on the object’s surface. You can use positive (attraction) and negative (repulsion) settings.
"Sticky" can be controlled through → textures.
Roughness
This value ranges between 0.0 and 1.0 and adds randomness to the object’s polygon normals to produce a slightly different collision direction.
"Roughness" can be controlled through → textures.
Collider Velocity Factor
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