# Load Python's random number generator
import random
# Define how many objects and the max position where to place them
numOfObjects = 10
maxPosition = 5.0
# Create a loop for the number of objects
for i in range(0,numOfObjects):
# Define a random number for the object type and scale
randomObject = random.randint(1,4)
randomScale = random.uniform(0.5, 1.5)
# Add a new object based on the random number
if (randomObject == 1): newObject = scene.addSphere(3)
if (randomObject == 2): newObject = scene.addCapsule()
if (randomObject == 3): newObject = scene.addCube()
if (randomObject == 4): newObject = scene.addCone(10)
# Define a random position within ±maxPosition in XYZ direction
posX = random.uniform(-maxPosition, maxPosition)
posY = random.uniform(-maxPosition, maxPosition)
posZ = random.uniform(-maxPosition, maxPosition)
# Define a random RGB colour
colR = random.randint(0,255)
colG = random.randint(0,255)
colB = random.randint(0,255)
# Apply all random values to the new object
newObject.setParameter("Position", Vector.new(posX, posY, posZ))
newObject.setParameter("Scale", Vector.new(1.0, 1.0, 1.0).scale(randomScale))
newObject.setParameter("Color", Vector.new(colR, colG, colB)) |