...
- Create a standard particle emitter of your choice ("Square", "Circle", "Triangle", "Sphere", "Cylinder", etc.) as the particle source.
- Add a "Container" node to store the tracer particles.
- Important: Use exactly the same "Resolution" for both emitters.
- Set the emitter's "Type" to "Dumb".
- Decrease "MAX substeps" to 20 under → Simulation options > General.
- For better results add a "Noise Field" daemon and set its "Strength" to values around 3.
- Display the "Container" node's particles as spheres: Container01 > Node Params > Display type > Sphere, and change "Size" to 0.015.
Code Block | ||
---|---|---|
| ||
particleLimit = 100000
sourceEmitter = scene.get_PB_Emitter("Sphere01") # Change the name to the actual emitter's name, e.g. "Circle01" or "Bitmap01".
tracerEmitter = scene.get_PB_Emitter("Container01")
nullVelocity = Vector.new(0,0,0)
sourceParticles = sourceEmitter.getParticles()
tracerParticles = tracerEmitter.getParticles()
if (len(tracerParticles) <= particleLimit):
for particle in sourceParticles:
newParticle = tracerEmitter.addParticle(particle.getPosition(), particle.getVelocity())
newParticle.freeze()
else:
sourceEmitter.removeAllParticles() |