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  • Add a "Fill" emitter and drag the object, meant to be filled, to the emitter's "Body" slot.
  • Check if the emitter's "Fill Mode" is "Fill Solid Volume".
  • Check, if "Fill Volume" is enabled.

 

 

The result: a "Cone" object, filled with particles.

 

If you want to refine the object's particle representation alter

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