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- Add a "Fill" emitter and drag the object, meant to be filled, to the emitter's "Body" slot.
- Set Check if the emitter's "Fill Mode" to is "Fill non Solid Volume".
- Check, if "Fill Volume" is enabled.
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The result: a "Cone" object, filled with particles.
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particles
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If you want to refine the object's particle representation alter
- Add a → "Volume" tag > and change "Cell size".
- Smaller values create a better representation, but they will also allocate more memory.
- If you do not want to estimate an appropriate "Cell Size" value just choose a quality level from "Collision Geometry Detail" and let RealFlow | Cinema 4D do this work for you.
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