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Courtesy of Miguel Angel Bermudez |
The Physical Sky system in Maxwell Render uses a novel approach, offering a wide range of real-life and physically correct parameters to control the look of the sky and the subsequent lighting in the scene. Results range from common Earth values to exaggerated fantasy skies. Users can create pre-sets of sky settings to quickly load a new sky, or share their pre-sets with other users. It’s also possible to save the current sky as an HDR map.
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Left: Default settings (0.04) Center: Turbidity 0.65, Scatt Asymmetry 0.7 Right: Turbidity 0.65, Scatt Asymmetry -0,7
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Note: Very high Turbidity Coefficient values such as 0.5 are also possible for very dense aerosol atmospheres, for example after a volcano eruption. |
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• X: The X coordinate of the sun direction vector.
• Y: The Y coordinate of the sun direction vector.
• Z: The Z coordinate of the sun direction vector.
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Tips for working with the Physical Sky:
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