The Object Properties tag is used to control various aspects of an object (or group of objects).
Miscellaneous
Parameter | Description |
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Object ID | Determines the color of this object when the Object ID channel is rendered. |
Opacity | Allows rendering the object semi-opaque, regardless of material. |
Backface Material | Specifies a material that will be assigned to the back of mesh faces. |
Boolean | When enabled, this object will be used to cut other geometry. |
Custom Alpha Channels | Adds this object to the specified (one per line) named Custom Alpha channels. |
Blocked Emitters | Add emitter objects here to exclude this object from their illumination. |
Visiblity
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Parameter | Description |
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Hide | Completely hide this object in the render. |
Hide from Camera | Hide this object from being seen directly by the camera. |
Hide from Refl/Refr | Hide this object from reflection/refraction calculations. |
Hide from GI | Hide this object from the global-illumination calculation. |
Hide from ZClip | Hide this object from Maxwell's Z-Clip feature. |
Geometry
Parameter | Description |
---|---|
Ignore Normal tag | Ignores this object's Normal tag, if it has one. |
Ignore Phong tag | Ignores this object's Phong tag, if it has one. |
Smoothing | Applies post-export normals smoothing (or controls smoothing after subdivision). |
Subdivision | Applies render-time subdivision to the mesh. |
Motion Blur
Parameter | Description |
---|---|
Disable | Prevents this object from rendering with motion blur. |
Point-level | Enables motion blur for objects which are deformed by animation. |
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