Exporting and rendering of MXS files with the Maxwell for Cinema 4D plugin is always accomplished through the use of a Scene object. A new Scene is created using the 'Scene' item, found in the plugin's main menu:
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The Output tab contains several groups which control how MXS files are written and exported. NameThis is the name which will be used to generate the various filenames required to write MXS files. This includes the file name of the MXS file, the image-output file, and the MXI file. This should be specified as a name with no extension; the appropriate extensions will be inserted as necessary by the plugin. The Name should therefore also not contain characters which are illegal for use in file paths. If no name is entered here, the plugin will first try to use the Output Name specified in the Preferences page, or else it will try to use the current document name. The image format (the main RGB output) which will be written may be chosen from the drop-down list FolderThis is the root folder used for the plugin's output. MXS, image, and MXI files will be written to this location. If procedural textures need to be exported, they will be written into a 'textures' folder located inside the one specified here. If no folder is specified here, the plugin will try to use the Output Folder specified in the Preferences page, or else it will try to use the current document location. If it is unable to determine the current document location (for example, when the document has not yet been saved), it will try to use the current directory, which will likely be either the location of C4D itself, or the location it was started from. To open the current output folder, just click the folder button at the right. Export OptionsThis group holds parameters which affect how the exported MXS file will be written.
Motion Blur & AnimationThis group is only shown when the 'Export Animation' option is enabled. When a Scene is exported with Animation enabled, the plugin will cause the C4D document to be animated, exporting a sequentially-named MXS file for each frame. There are a few parameters which control how the animation export is done.
Default ExposureMost of the parameters for the camera which appears in the exported MXS are taken directly from the C4D camera's physical properties, and certain aspects of C4D's Render Settings. Even so, a C4D camera lacks some features which are integral to the way that Maxwell works; for the most part, these are related to exposure. This group contains parameters which will be used to control the exposure when no actual Maxwell Camera Tag is found at export time. For information on these parameters, please see the Camera Tag. Render ChannelsOptions in this group control the various different image outputs which may be rendered by Maxwell Render. 'Render' is the main output image. The other channels are used for compositing in a third-party application like Photoshop – see the main Maxwell Render manual for more details on the various channels. |
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The Engine tab contains several sub-groups which control parameters used by the Maxwell Render render engine.
Fire OptionsSampling Level and Threads directly control their parameters in the Fire render engine, while the Quality parameter determines the actual size of the image being rendered (the image is interpolated to fit the current size of the Fire window). DenoiserHere you can activate the Denoiser so the render is launched with this channel active. You can also tune its different options. For more information, please, check this page about the Denoiser. If it is enabled here, the Denoiser channel will also be enabled in the Output tab > Render Channels section and the other way around. Tone MappingThese parameters correspond to those of the same name as seen in the Maxwell Render user-interface. For technical details on the meaning of these parameters, see the main Maxwell Render manual.
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Parameter | Description |
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Aperture & Obstacle Maps | These maps are used by the SimuLens Diffraction feature, if they are specified. Several example maps may be found in the 'Simulens maps' folder inside the Maxwell Render installation folder on your machine. The Aperture map is required for the Simulens to work but the Obstacle map is optional. |
Diffraction | SimuLens is able to simulate camera lens-diffraction effects. it is not recommended to enable Diffraction from the plugin, since Maxwell Render will apply it at each image update – rather, wait until the image is finished and apply Diffraction using Maxwell Render. |
Scattering | This parameter simulates light-scattering caused by the camera's lens. Since this scattering is figured by Maxwell Render at each image update, it is recommended (in the interest of reducing render-time) to leave this disabled, then apply it to the final image via Maxwell Render's user-interface when the image has finished rendering. |
Devignetting | By default, Maxwell Render simulates realistic vignetting (i.e. the darkening around edges of images); to disable this, check the Devignetting option and set the reduction value between zero and one-hundred percent to vary the amount of vignetting seen in the final output image. |
Materials
Setting the path to an MXM file in the Override material field will cause all non-emitter objects to be rendered using this MXM rather than whatever they may have explicitly assigned. The Default path can be used to set which MXM should be used for objects which have no explicit material assigned. If it is blank, a standard 153,153,153 diffuse MXM will be created under your user folder and the path to it will be given to Maxwell Render to use as default for non-assigned objects.
Globals
Here you can globally enable or disable features like the Motion Blur, Displacement or Dispersion.
Extra Sampling
This feature lets you render parts of the image to a higher sampling level after the main render has reached its final sampling level. This is achieved using custom image, the Alpha channel or a Custom Alpha channel of your choice to select the area you want to be sampled to a higher sampling level. Black pixels won’t be selected, all the rest of the colors will be selected.
Here you can check how this works in detail.
Overlay Text
With these settings you can add line of text to the top or bottom of the render with a background in order to tag it. You can also add some macros that are updated on each SL to display the time, camera name, etc. as explained here.
Render Layers
Though Maxwell naturally calculates all possible light interactions in a scene, it is possible to inhibit certain types of calculation using the toggles found in this section. The specific light interactions which each of these options affect should be fairly self-explanatory, for more details, see the regular Maxwell Render manual.
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The Environment tab controls the environment which will be used in the exported MXS, and contains all of the parameters necessary to control each Environment Type. There are four types of environment available; Sky Dome, Physical Sky, Image Based, and None. The environment for a Scene is set by using the drop-down list contained in the main Environment group. The Sun may be enabled regardless of which environment type is chosen. When the Sun is enabled, the Sun Indicator group will be shown: When the Sun Indicator is enabled, the direction of the Sun will be shown in the viewport, using a yellow line and sphere. As date, time, location, or Scene Rotation is changed, the indicator will be updated in real-time, allowing for an intuitive prediction of where shadows will appear in the rendered image:
Sky DomeWhen Sky Dome is chosen as the Environment Type, the scene will be lit by a sphere of light. The intensity, zenith, and horizon colors are individually controlled using the parameters of the same names. The Mid Point parameter determines the angle from the horizon at which the horizon and zenith colors are evenly mixed. For more information, see here. Physical SkyWhen Physical Sky is chosen as the Environment Type, the scene will be lit by an all-encompassing dome of light generated by Maxwell to simulate the appearance of a natural sky. For more information, see here. The Physical Sky may also be exported to an HDR file. Clicking 'Export' will export an HDR using the resolution set in C4D's Render Settings, while clicking 'Export Viewport' will export using the active viewport's resolution. Enable the 'Use custom resolution' option to export an HDR using a custom size. Location & TimeThe Location & Time group will be shown whenever it is applicable. The Latitude and Longitude parameters may be set manually, or automatically, by choosing a city from the drop-down list. GMT (Greenwich Mean Time) will be figured automatically by the plugin regardless of how the location is specified. The Rotation parameter rotates the environment in a range from 0 to 360 degrees, allowing you to change which direction is North without physically changing the C4D scene. The Time parameter lets you set the exact time and date. Image BasedThe Image Based Environment Type allows you to light the scene using HDR images. There are four Image Based Channels provided; each channel may be disabled, or set to reference an HDR image, the Background channel, or it may use the sky type indicated in the Image Based Sky Type drop-down. There are some global options at the top of the panel:
When an HDRI file is added to one of the channels, these options will be shown to position the map as you like: |
Cinema Tab
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The Cinema tab contains parameters which tell the plugin how to deal with native C4D objects that have no correlation in Maxwell Render itself, and therefore require some sort of translation.
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