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During the render, you can display the specific render channels that you’ve requested by hovering over the channel buttons in the render view.  

Icons

Channel

R: Render channel

A: Alpha channel

S: Shadow channel (it may display arrows to show several of them)

M: Material ID channel

O: Object ID channel

T: Triangle ID channel

M: Motion vector channel

Z: Depth Z-Buffer channel

R: Roughness channel

F: Fresnel channel

N: Normals channel

P: Position channel

U: UVs UV channels (it may display arrows to show several of them)

a: Custom Alpha channels (it may display arrows to show several of them)

r: Reflectance channel

D: Denoiser

Tip

If the Multilight feature is enabled, Maxwell exports all the shadow buffers corresponding to each individual light emitter separately during the same render process, as well as a shadow pass of all the shadows cast by each emitter “blended” together, giving an extraordinary control over the compositing during the post-production process.

For example, you can change the brightness of an emitter using MultiLight which could then brighten up the shadow cast by another emitter. The blended shadow pass image will take these changes into account.

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