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The following pages describe a few special properties you can apply to objects themselves, which can for example hide them to the camera but still influence the scene (hide from camera), or cut out a part of an object using another object (Boolean), and adjust the overal visibility of an object.

Boolean

This object property lets you specify an objects bounding box/bounding sphere, or plane as a cutting object in your scene. Any objects inside the cutting objects bounding box/sphere, or behind the specified plane will be rendered as if it was hidden from the camera, just as with the Z-clip feature of the cameras. The two big advantages compared to z-clip of course is that you can freely move the camera without affecting what gets clipped, and also that you can create different sizes and shapes to act as clipping shapes.

 

Bounding box

This option takes the bounding box size of the object and uses it as the cutting shape.

Bounding sphere

This option takes the bounding sphere size of the object and uses it as the cutting shape.

Planes

This option is easiest to use if the geometry is already a plane. It will make everything in the negative direction of the chosen local axis (XY, YZ, ZX), hidden to the camera. You can rotate the object to decide which way the negative axis is pointing.

 

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