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New Features & Improvements

  • Subsurface Scattering: Significant speed improvements have been made with Subsurface scattering.
  • Nested Dielectrics
  • Stereo Lenses: Two new lens types implemented- Stereo Fish Lens and Lat/Long. They are suitable for virtual reality (VR) systems such as Oculus.
  • Extensions API: 3rd party developers cano now develop their own procedural geometries, geometry modifiers, procedural textures, camera lens, etc.This extension API is included with the main package and it is free for both personal and commercial use.
  • PSD Output support: Maxwell can now save the render in PSD format in 8, 16 and 32 bits.
  • Procedural Emitters Now it is possible to apply emitter materials to entities that are not triangle meshes such as hair, particles, etc.
  • Separated Reflection & Refraction channels Now it is possible to render many more combinations like "Diffuse", "Reflections", "Diffuse + Reflections", "Refractions", and so on. It makes it possible to apply denoisier algorithms to specific passes only.
  • Improvements in Maxwell Scatter
  • New "Reflectance" channel
  • Improvements in Multilight editor
  • New "Asset Reference" extension

Bug Fixes


  • The new "nested dielectrics" feature also fixes artifacts with dielectrics/SSS objects that intersect.
  • Fixed artifacts rendering intersecting volumetrics
  • Error messaging improved, specially with licensing errors.
  • Fixed issues in opaque material type when using textures
  • Color space management of input textures improved
  • Fixed "hidden from reflections and refractions" was not working properly with coatings.
  • Fixed instances of hidden reference were not visible unless they were translated
  • Fixed issue with scaled instances of procedural geometries not showing up in the render
  • Extra Sampling:
  • Fixed Extra Sampling with render region was not stopping at the desired sampling level
  • Better support for missing paths for bitmap masks
  • Fixed custom alpha channels in referenced MXS
  • Fixed other minor bugs
  • Fixed potential crash in procedural displacement
  • Fix potential crash when using EXR in OSX
  • Fixed hang when using deep channel at very high resolutions
  • Fixed crash when opening/resuming corrupted MXI files
  • Fixed issue in texture interpolation
  • On the fly displacement improved. 

Network


  • The new network system (tp_network) is much more stable now. Many features of the old network system have been added.
  • Better support for Extra Sampling in cooperative renders
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