Checking for Existing Names
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script compares all nodes against a given name, prints out a message if the name has been found, and selects the appropriate node. If the object does not exist you will also get a message.
The script's output is formatted and the name of the searched object is printed in quotes ("Cube03"). To do this, a so-called escape character is used before the quote mark (\"):
# Define which name you want to look for, create empty list and get the scene's nodes checkForName = "Cube03" nodeNames = [] nodeSelection = [] sceneNodes = scene.getNodes() # Loop through the nodes and add every node's name to the "nodeNames" list for entry in sceneNodes: nodeNames.append(entry.getName()) # If the search name is part of "nodeNames" print out a message and select the node if (checkForName in nodeNames): scene.message("Object \""+checkForName+"\" exists.") nodeSelection.append(scene.getNode(checkForName)) # Otherwise, print out that the name has not been found else: scene.message("Object \""+checkForName+"\" ist not part of the project.")  scene.selectNodes(nodeSelection, True)