This daemon can be used to delete particles, limit the particles' velocity, decelerate pumping and sloshing fluids, or split particles to create spray effects.
RealFlow Scene
In RealFlow | Maya it is possible to use multiple "Scene" trees in the same project. To link a daemon to a different scene tree drag the appropriate "Scene" node to this field.
Links
All fluid, rigid, and elastic containers inside the drag-and-drop field will be affected by the daemon. If there is only one container in the scene it will be linked automatically. Otherwise the connection has to be established manually.
Min Speed
Particles with velocities lower than this value will be deleted. If “Limit & Keep” is activated a particle’s velocity will be limited to the entered value, but not be removed.
Max Speed
All particles with velocities above this limit will be removed. If “Limit & Keep” is activated a particle’s velocity will be limited to the entered value, but not be removed.
Limit & Keep
With this option, particles will not be removed, but kept and their velocities are limited to “Min | Max Speed”.
Split
Instead of deleting the particles you can also force the daemon to create more particles at a certain life value. The amount of split particles is specified under “# child”.
# child
Here you can define the number of child particles to be created if “Split” is set to “Yes”.
Bounded
The bounding sphere is displayed in the viewport as three circles.