Binding Daemons to Splines
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script loops through a spline node's ("Spline01") control points and adds bounded "Noise Field" daemons at the points' positions. Furthermore, the script checks if there is a "Noise_Daemons" groups in the scene. If not, a new group will be created:
# Get the spline "Spline01" and its number of control points # Get the scene's groups spline = scene.getSpline("Spline01") numCP = spline.getNumberOfControlPoints() radius = 2.0 existingGroups = scene.getGroups() # If the scene does not contain any groups create a new one and name it "Noise_Daemons" if (len(existingGroups) == 0): group = scene.addGroup() group.setName("Noise_Daemons") # If there are groups check if one of them is named "Noise_Daemons"... else: for entry in existingGroups: if (entry.getName() == "Noise_Daemons"): group = entry  # ...otherwise create a new group else: group = scene.addGroup() group.setName("Noise_Daemons") # Go through the spline's control points for controlPoint in range(0, numCP): cpPosition = spline.getControlPointPosition(controlPoint) # Add a new daemon per control point daemon = scene.addDaemon("Noise Field") # Configure the daemon and make it bounded # Place at the control point's position # Add the daemon to the "Noise_Daemons" group daemon.setParameter("Enable falloff", True) daemon.setParameter("Display falloff", True) daemon.setParameter("Falloff percent", 0.0) daemon.setParameter("Falloff bounds", "Sphere") daemon.setParameter("Scale", Vector.new(radius, radius, radius)) daemon.setParameter("Position", cpPosition) group.add(daemon.getName())