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All the objects and groups of objects in your scene will appear in the Objects List panel. Please see that page for more details on all its functionality.

Selecting objects

  • In the viewport: Shift to add to a selection, Ctrl to remove from a selection. You can also drag a marquee around a group of objects to select them all. Anything that the marquee touches will be selected.

  • In the Object List panel: Ctrl to add one item at a time to a selection, Shift to add several objects to a selection (similar to working in any file explorer)

To be able to select objects in the viewport you have to be in object selection mode:

The Object Selection Mode (left most button)

When you select one or more objects, the Object Parameters panel becomes active allowing you to change different transform/render/UV settings for the selection. By selecting more than one object you can change the settings for all of them at the same time.

Transforming objects

With an object or a group of objects selected, the transform gizmo appears in the viewport allowing you to Translate, Rotate, Scale the object/group (depending on the transform tool you have selected from the tool bar).

  • The Object/Pivot mode allows you to switch between moving the object or moving the objects pivot only.

  • The Local World/Mode allows you to transform the object relative to its local coordinates or to the fixed world coordinates. Most of the times you will work in the default Local mode, but sometimes it can be useful to use World mode, especially when rotating objects.

If the transform gizmo appears too small or big you can increase/decrease its size by pressing Alt and the numeric plus/minus keys on your keyboard



Changing the pivot of an object

Switching between local and world mode.

Center and Reset the objects/groups pivot

With an object or group selected, in the Object Parameters panel, click the Center button to center the pivot on the objects/groups bounding box, or click Reset which will move the pivot to the 0,0,0 world coordinates. Centering the pivot can be useful for imported objects but keep in mind it can't always work as expected.

Transforms using the numeric inputs

Besides direct manipulation using the gizmos in the viewport, you can also directly type in values in the Object Parameters panel. Some tips for working with the numeric inputs:

  • you can change one value and then press Shift + Enter to change that value for all three axis at the same time.
  • you can change the decimal values for more precise transforms - simply right click on a numeric input, choose Decimal precision and pick the number of decimals you want. 
  • clicking the up/down arrows will change values by a whole number.
  • pressing the MMB (or the mouse wheel) and sliding up/down in the arrows area will change the values continuously by decimal values. You can also press Ctrl to allow bigger changes.

 

Instances

Transforming instances

To be able to transform an instance in Studio (move, rotate or scale), you have to use the Instances Selection Mode (on the main tool bar). In this mode you can select only instances in the viewport and transform them using the transform gizmos, or select from the Instances list and then transform them.

The Instances Selection Mode (right most icon)

 

Assigning materials to instances

At first an instance will inherit the material from the original object, but you can assign any other material to each instance you create, by simply dragging a material from the Materials List over the instance.

It is also possible to remove material assignments in instances by selecting the material in the Instances List and clicking the “Del” key. In absence of any assigned material, an instance by default will inherit the material of its original object.

 

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