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The Checker Procedural generates an infinite regular chess pattern with custom control over the repetition and colors, that can be used as color texture or in grey scale as bump, displacement, weight map or mask texture. 

 

Examples of the Checker procedural in use, both as color texture and as mask texture 

 

Checker Procedural parameters 

  • Blend Procedural: Enabling this option blends the result of the current procedural with the result of the previous procedurals in the stack. 
  • Number of elements in U and V: Define the number of squares in horizontal and vertical direction that compose the sample tile. 
  • Color 0 and 1: Define the colors for the squares. Use black, white or grey tones when the checker were used as a mask texture. 
  • Transition sharpness: Define the sharpness/blurriness of the squares transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition. 

The Checker procedural parameters panel

 

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