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The Wireframe Procedural paints the wireframe structure of your model, providing custom control over the faces, edges and coplanar edges colors. Useful as a color texture or in grey scale as a bump, displacement, weight map or mask texture. 

 

Examples of the Wireframe procedural in use, both as color texture (left) and as mask texture (right)

Wireframe Procedural parameters 

  • Fill Color: Defines the color for the polygonal faces. Uses black, white or grey tones when the wireframe is used as a mask texture. 
  • Edge Color: Defines the color for the edges. Uses black, white or grey tones when the wireframe were is as a mask texture. 
  • Coplanar Edge Color: Defines the color for the coplanar edges. Uses black, white or grey tones when the wireframe is used as a mask texture. 
  • Edges Width: Defines the width for the edge wireframe. 
  • Coplanar Edge Width: Defines the width for the coplanar edge wireframe.
  • Coplanar Threshold: Defines the angle below which two faces are considered coplanar. 


The Wireframe procedural parameters panel
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