Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 2 Next »

This daemon turns an attached object into an attractor, pulling the particles towards its faces. “Magic” is only available for use with particles. A useful trick is to use a → "Drag Force" daemon combined with the "Magic" daemon to obtain faster convergence of the particles around the object and avoid orbiting effects.

 

 

Affect

There are two options:

  • "Force" accelerates the particles and they become faster and faster as long as the force is acting on them. 
  • “Velocity” only works with particles and adds the daemon's "Strength" value to a particles speed. The resulting peak velocity remains constant during the simulation.
    An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.
Object

You can select a single object from the node browser and the particles will finally adopt the shape of the chosen item.

Approach strength

This is the object's attraction strength. Higher settings lead to faster particles and a more or less dynamic wobbling.

Escape strength

With this parameter overshooting effects, introduced by high “Approach Strength” settings can be drastically reduced, because it counteracts the attracting forces. Escape strength” also offers the usage of bitmaps. Please take a look at the → “Parameter Maps” workflow to learn how to use images to control the value.

Magic Mode

“Nearest Face” is the most commonly used mode and causes the particles to travel to their nearest polygon. With “Random Face” you can introduce a turbulent distribution of the particles.

Random within Face

When this option is set to “Yes” the particles will constantly change their positions over the object’s surface.

  • No labels