Maxwell Render 3. Stay creative
Other new features and improvements
(Mihai: We should write here all the things that aren't necessarily part of the big features but can still be very useful and motivating info for many users)
Render Engine
- OpenEXR 2.0 support
- Half Float EXR support
- Histogram
- Wireframe shader (exposed as a procedural texture)
- Overlay text
- Histogram
- Pure non gui mode in linux (no need to have a X-server running or to run a virtual frame buffer)
- MaxwellMesher upgraded to take advantage of the new mesh generator in RealFlow Renderkit V3.
- New opacity atributte per object
- New normals backface culling attribute per object
Maxwell Studio
- Added support for all the v3 features
- Better GUI, with less panels and improved workflow. Many panels merged in a new Attributes Panel editor, Many lists merged in the Scene Tree.
- All the extensions can now have presets, including the grass extension. These presets are simple text files which the users can also create themselves.
- Material list can be viewed as an icon list or tree view (this one has additional columns for switching on/off matte and shadows)
- Big improvements in the material browser. Now it is much faster and not just for materials but for any resource now (textures, ies, etc..) files can be dragndropped anywhere (i.e a texture to a map slot of the material editor, or an hdr file to the opengl viewport)
- Unified panel for objects and instancesInstances workflow enhanced. Instances are handled as normal objects now, they don’t have a separate panel. It is possible to change the object the instances refer to after they are created
- Preferences stored in .ini files so it is easier to move them to other computers
- When selecting cameras there are two handles now so it is much easier moving the camera point and target (or both together with the Shift key pressed)
- When Studio gets the focus again it refreshes the textures that have changed automatically, this is useful when a texture has been edited in an external editor
- MATERIAL EDITOR
- New displacement presets to make it easier to handle displacement maps created in different sculpting applications such as Mudbox or Zbrush.
- material preview window can be resized to predefined sizes
- Preference to display the material editor in a vertical layout
- Matte & shadow flags of materials can be changed in a selection of materials at the same time
- Materials can be renamed inside the material editor
- - TEXTURE PICKER
- * Added Hue control for the Texture Picker
- * Added rotation and mirroring controls to the Texture Picker