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Maxwell Render 3. Stay creative

Other new features and improvements

(Mihai: We should write here all the things that aren't necessarily part of the big features but can still be very useful and motivating info for many users)

Render Engine

  • OpenEXR 2.0 support
  • Half Float EXR support
  • Histogram
  • Wireframe shader (exposed as a procedural texture)
  • Overlay text
  • Histogram
  • Pure non gui mode in linux (no need to have a X-server running or to run a virtual frame buffer)
  • MaxwellMesher upgraded to take advantage of the new mesh generator in RealFlow Renderkit V3.
  • New opacity atributte per object
  • New normals backface culling attribute per object

 

Maxwell Studio

  • Added support for all the v3 features
  • Better GUI, with less panels and improved workflow. Many panels merged in a new Attributes Panel editor, Many lists merged in the Scene Tree.
  • All the extensions can now have presets, including the grass extension. These presets are simple text files which the users can also create themselves.
  • Material list can be viewed as an icon list or tree view (this one has additional columns for switching on/off matte and shadows)
  • Big improvements in the material browser. Now it is much faster and not just for materials but for any resource now (textures, ies, etc..) files can be dragndropped anywhere (i.e a texture to a map slot of the material editor, or an hdr file to the opengl viewport)
  • Unified panel for objects and instancesInstances workflow enhanced. Instances are handled as normal objects now, they don’t have a separate panel. It is possible to change the object the instances refer to after they are created
  • Preferences stored in .ini files so it is easier to move them to other computers
  • When selecting cameras there are two handles now so it is much easier moving the camera point and target (or both together with the Shift key pressed)
  • When Studio gets the focus again it refreshes the textures that have changed automatically, this is useful when a texture has been edited in an external editor

 

  •  MATERIAL EDITOR
    • New displacement presets to make it easier to handle displacement maps created in different sculpting applications such as Mudbox or Zbrush.
    • material preview window can be resized to predefined sizes
    • Preference to display the material editor in a vertical layout
    • Matte & shadow flags of materials can be changed in a selection of materials at the same time
    • Materials can be renamed inside the material editor

 

  • - TEXTURE PICKER
  •     * Added Hue control for the Texture Picker
  •     * Added rotation and mirroring controls to the Texture Picker

 

 

 

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