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Our plugin has complex mechanisms to convert modo materials to Maxwell materials automatically. You can set your modo material, adjust its values (transparency, reflectivity, etc.), add your texture images and the plugin creates the Maxwell material for you. It is so easy!

Automatic conversion is good enough in some situations, but for a really high quality render you have to use real Maxwell materials. Maxwell plugin for Modo R2 can handle “*.mxm” material files, so you can use your own Maxwell materials inside modo or you can download material files from the more than 3000 free Maxwell materials you can find on the WEB.

Maxwell MXM item

To handle Maxwell mxm materials inside modo you have to add Maxwell MXM item(s) to your scene. Maxwell MXM is somewhat similar to the Image Map item, but while Image Map connects image clips to the scene materials, Maxwell MXM does the same with mxm files.

Actually the plugin loads the mxm material files into the scene as clip items, and Maxwell MXM represents the mxm file in the Shader Tree and attaches UV maps or texture projection (via Texture Locators) to the textures inside the material file.

 

 

 

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