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formZ scene with MXS References and Scatter

 

Using the Reference tool, MXS files may be placed within your formZ project. They will appear as simple proxies in the modeling window, but will be fully rendered in Fire or Maxwell.

References may be formZ objects (or entire scenes) that have been converted into MXS files, MXS files exported by others on your team using a Maxwell plugin for another modeling application, or commercially available MXS assets.

MXS References offer many advantages:

  • It is possible to create a library of ready-to-render figures, furniture, and props-- complete with material assignments.
  • Static parts of a formZ project can be turned into one or more References. This can conserve memory and increase responsiveness when working with very complex projects.
  • A Reference consumes very little memory and disk space, and if set to display as a bounding box, will not degrade viewport performance at all.
  • Reference appears a single object, so it does not clutter the formZ Object list.
  • Reference's materials are not brought into your project, and so do not clutter the formZ Material list.
  • MXS Reference objects are duplicated as Instances within the Maxwell scene, reducing memory footprint.

 

Create MXS Tool

Any MXS file can be used as a Reference, including an entire previously-exported scene.

However, the Reference Create Tool makes the process of creating a Reference easier, and affords more control over how the Reference will be subsequently placed.

  1. Using the Pick Tool, select the formZ object(s) to convert into a Reference. 
  2. Select the Create MXS Tool.
  3. In Tool Options, select the desired Reference Origin
  4. If using the "Click Point" option, snap to and click on at the desired origin location. If using one of the other Reference Origin Options, click anywhere in the modeling window
Tool Options

    Reference Origin

  •  Base of Selection:  The MXS origin will be at the center of all selected objects and the X and Y axes, and at the minimum of all selected objects on the Z axis.
  • Center of Selection: The MXS origin will be at the center of all selected objects.
  • As Placed in Project: The MXS origin will be at the formZ world origin. This will yield the same result as when exporting with Display>Maxwell Render.
  • Click Point: The MXS origin will be at the point clicked upon.

 

 

 

 

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