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The Properties panel includes a special section for the Maxwell features of the different objects.

You will find the visibility flags and some other common attributes of all the objects:

Parameter

Functionality

Hide

Hides the object in the render. It won’t be computed at all and it won’t contribute to the light solution in any way.

Hide from Camera

The object won’t be directly visible in the camera, but it will be computed and it will contribute to the light solution, producing shadows and blocking the light. The object will be visible in the reflections and through the refractions of other objects.

Hide from Camera in Shadow Channel

The object won’t block other objects shadows in the Shadow channel. For this to work, it is important that the object is not a shadow catcher (its material doesn’t have the shadow option active). Check this link for more information.

Hide from GI (Global Illumination)

The object will be visible for the camera, but it won’t cast shadows or generate caustics. The look of the object will be normal and, if it’s transparent, it will refract the objects behind it correctly, however, the light will go through it like if there were no object. This can be a quick solution for water surfaces or glass objects were caustics or shadows are not important.

Hide from Refl./Refr. (Reflections and Refractions)

The object will be visible to the camera but won’t be seen in the reflections of other objects or through refractive ones. It will contribute to the light solution.

Hide from ZClip planes

Opacity (%)

Object ID

Boolean Type

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