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This is the traditional mesh type from previous RealFlow versions and we kept it for legacy reasons, not really as an alternative to our modern engines. Nevertheless it has some nice features making it interesting for some applications:

  • Like the other particle mesh engines, this type is also subdivided into two parts for mesh polygon settings and particle-based adjustments for the attached emitters. 
  • One of the main differences is that this mesh engine is single-threaded.
  • UV coordinates are supported
  • It is possible to attach polygons and cloned objects: Polygons can be used for shattering effects, while cloned objects are good for grainy substances.



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