Release date: Feb, 27th 2024
Please take a close look at RealFlow | Cinema 4D's list of limitations and known bugs. It is a valuable resource when you encounter problems, crashes, or difficulties:
System requirements
On Windows the plugin will work with Cinema 4D R18, R19, R20, R21, S22, R23, S24, R25, S26, 2023 and 2024 (64 bit only); on MacOS the plugin will work with versions R20, R21, S22, R23, S24, R25, S26, 2023 and 2024.
On MacOS, as the plugin is not natively compatible with the Apple Silicon processors yet, it requires starting Cinema using Rosetta for the plugin to be visible. In some versions of Cinema 4D S26, 2023, Cinema4D cannot be forced to use Rosetta so we suggest testing the plugin in demo mode before buying it to make sure it works on your side.
Windows 7 (or higher) or macOS 10.9 (or higher) operating system.
CPU 64-bit Intel® or AMD® multi-core processor.
8 GB RAM.
100 MB disk space for installation.
Network adapter and internet access for license activation.
RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.
Since fluid simulations are computationally expensive and allocate large amounts of disk space, we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.
Features added
General
(Windows only) Fixed a compatibility problem that arose with Cinema 4D version 2024.3. The version was not updated for MacOS, so it’s still 3.3.8.0060.
Limitations
General
RFCFD-351 - Array Tool: Parameters can't be animated for meshes.
RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.
Meshing
RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.
Parameters
RFCFD-358 - File paths can't have unicode characters on macOS.
RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in version 2.0 and higher.
Rendering
RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
Known bugs
Emitters
RFCFD-522 - Emitter ID value is not preserved on scene reopening.
Daemons
RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.